References:
[1] BangkokThurakit. The game market grew by 13
percent, surpassing 22 billion baht.
[Online]. Available:
https://www.bangkokbiznews.com/news/detail/851066
[Accessed
24 April 2020].
[2] Y.-R. Shi and J.-L. Shih, “Game factors and game-based learning design
model,” International Journal of Computer Games Technology, vol.
2015, pp. 1–11, 08 2015.
[3] S. Alfadhli and A. Alsumait, “Game-based learning guidelines:
Designing for learning and fun,” in 2015 International Conference on
Computational Science and Computational Intelligence (CSCI), Dec
2015, pp. 595–600.
[4] R. Tahir and A. Wang, “State of the art in game based learning:
Dimensions for evaluating educational games,” in The 11th European
Conference on Game-Based Learning, 12 2017, pp. 641–650.
[5] N. Padilla-Zea, N. Medina-Medina, F. L. Vela, J. L´opez-Arcos,
P. Paderewski-Rodr´ıguez, and C. Gonz´alez Gonz´alez, “Design process
for balanced educational video games with collaborative activities,”
Dyna (Medellin, Colombia), vol. 82, 10 2015.
[6] M. Minovi´c and D. Starˇcevi´c, “Trends in educational games
development,” Journal of Information Technology & Politics, vol. 1, pp.
41–53, 06 2011.
[7] M. G. Salazar, H. A. Mitre, C. L. Olalde, and J. L. G. S´anchez, “Proposal
of game design document from software engineering requirements
perspective,” in 2012 17th International Conference on Computer Games
(CGAMES), 2012, pp. 81–85.
[8] M. R. N. Gari and A. D. Radermacher, “Gamification in computer
science education: A systematic literature review,” in ASEE Annual
Conference and Exposition, Conference Proceedings, 2018.
[9] F. Noah. Natural funativity. Accessed on: April 20, 2020.
[Online]. Available: https://www.gamasutra.com/view/feature/130573/
natural funativity.php?page=1
[10] R. Hunicke, M. Leblanc, and R. Zubek, “MDA: A formal approach to
game design and game research,” in AAAI Workshop - Technical Report,
2004.
[11] D. Ward and M. Lasen, “An overview of needs theories behind
consumerism,” Journal of Applied Economic Sciences, vol. 4, 03 2009.
[12] W. G. Spady, Outcome-Based Education: Critical Issues and Answers.
American Association of School Administrators, 1994.
[13] R. Nakkeeran, R. Babu, R. Manimaran, and P. Gnanasivam, “Importance
of outcome based education (obe) to advanceeducational quality and
enhance global mobility,” International Journal of Pure and Applied
Mathematics, vol. 119, no. 17, pp. 1483–1492, 2018.
[14] P. Stevens-Fulbrook, An Introduction to Learning Theories.: 15 of
the most influential learning theories, simplified and explained. Paul
Stevens-Fulbrook, 2020.
[Online]. Available: https://books.google.co.th/
books?id=PL7PDwAAQBAJ
[15] I. Deibl, J. Zumbach, V. M. Geiger, and C. M. Neuner, “Constructive
alignment in the field of educational psychology: Development and
application of a questionnaire for assessing constructive alignment,”
Psychology Learning & Teaching, vol. 17, no. 3, pp. 293–307, 2018.
[16] A. Osterwalder and Y. Pigneur, Business Model Generation. John Wiley
and Sons, 2010.
[17] C. Lauff, J. Menold, and K. L. Wood, “Prototyping canvas: Design
tool for planning purposeful prototypes,” Proceedings of the Design
Society: International Conference on Engineering Design, vol. 1, no. 1,
p. 1563–1572, 2019.
[18] C. Alario-Hoyos, M. P´erez-Sanagust´ın, D. Cormier, and C. D. Kloos,
“Proposal for a conceptual framework for educators to describe and
design moocs,” J. Univers. Comput. Sci., vol. 20, pp. 6–23, 2014.