The following paper shows an interactive tool which
main purpose is to teach how to play a flute. It consists of three
stages the first one is the instruction and teaching process through a
software application, the second is the practice part when the user
starts to play the flute (hardware specially designed for this
application) this flute is capable of capturing how is being played the
flute and the final stage is the one in which the data captured are sent
to the software and the user is evaluated in order to give him / she a
correction or an acceptance
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