Open Science Research Excellence

ICAMGGBLRT 2020 : International Conference on Advances in Mobile Gaming, Games-Based Leaning and 3D Rendering Technologies

Kuala Lumpur, Malaysia
February 10 - 11, 2020

Conference Code: 20MY02ICAMGGBLRT

Conference Proceedings

All submitted conference papers will be blind peer reviewed by three competent reviewers. The peer-reviewed conference proceedings are indexed in the Open Science Index, Google Scholar, Semantic Scholar, Zenedo, OpenAIRE, BASE, WorldCAT, Sherpa/RoMEO, and other index databases. Impact Factor Indicators.

Special Journal Issues

ICAMGGBLRT 2020 has teamed up with the Special Journal Issue on Advances in Mobile Gaming, Games-Based Leaning and 3D Rendering Technologies. A number of selected high-impact full text papers will also be considered for the special journal issues. All submitted papers will have the opportunity to be considered for this Special Journal Issue. The paper selection will be carried out during the peer review process as well as at the conference presentation stage. Submitted papers must not be under consideration by any other journal or publication. The final decision for paper selection will be made based on peer review reports by the Guest Editors and the Editor-in-Chief jointly. Selected full-text papers will be published online free of charge.

Conference Sponsor and Exhibitor Opportunities

The Conference offers the opportunity to become a conference sponsor or exhibitor. To participate as a sponsor or exhibitor, please download and complete the Conference Sponsorship Request Form.

Important Dates

Abstracts/Full-Text Paper Submission Deadline   December 30, 2019
Notification of Acceptance/Rejection   January 15, 2020
Final Paper (Camera Ready) Submission & Early Bird Registration Deadline   January 11, 2020
Conference Dates   February 10 - 11, 2020

Important Notes

Please ensure your submission meets the conference's strict guidelines for accepting scholarly papers. Downloadable versions of the check list for Full-Text Papers and Abstract Papers.

Please refer to the Paper Submission GUIDE before submitting your paper.

Selected Conference Papers

1) A Game-Based Product Modelling Environment for Non-Engineer
Guolong Zhong, Venkatesh Chennam Vijay, Ilias Oraifige
2) Developing a Customizable Serious Game and Its Applicability in the Classroom
Anita Kéri
3) Classification of Computer Generated Images from Photographic Images Using Convolutional Neural Networks
Chaitanya Chawla, Divya Panwar, Gurneesh Singh Anand, M. P. S Bhatia
4) A Multi-Agent Simulation of Serious Games to Predict Their Impact on E-Learning Processes
Ibtissem Daoudi, Raoudha Chebil, Wided Lejouad Chaari
5) GPU-Accelerated Triangle Mesh Simplification Using Parallel Vertex Removal
Thomas Odaker, Dieter Kranzlmueller, Jens Volkert
6) An Augmented-Reality Interactive Card Game for Teaching Elementary School Students
YuLung Wu, YuTien Wu, ShuMey Yu
7) MEAL Project: Modifying Eating Attitudes and Actions through Learning
E. Oliver, A. Cebolla, A. Dominguez, A. Gonzalez-Segura, E. de la Cruz, S. Albertini, L. Ferrini, K. Kronika, T. Nilsen, R. Baños
8) Using Serious Games to Improve the Preparation of Pre-Service Teachers in Bulgaria
Rumyana Peytcheva-Forsyth, Blagovesna Yovkova
9) The Design and Analysis of Learning Effects for a Game-based Learning System
Wernhuar Tarng, Weichian Tsai
10) Endogenous Fantasy – Based Serious Games: Intrinsic Motivation and Learning
Robert F. Kenny, Glenda A. Gunter

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