Conference Code: 20JP03ICGE
The International Research Conference Aims and Objectives
The International Research Conference is a federated organization dedicated to bringing together a significant number of diverse scholarly events for presentation within the conference program. Events will run over a span of time during the conference depending on the number and length of the presentations.
ICGE 2020: International Conference on Gamification in Education aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of Gamification in Education. It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Gamification in Education.
Call for Contributions
Prospective authors are kindly encouraged to contribute to and help shape the conference through submissions of their research abstracts, papers and e-posters. Also, high quality research contributions describing original and unpublished results of conceptual, constructive, empirical, experimental, or theoretical work in all areas of Gamification in Education are cordially invited for presentation at the conference. The conference solicits contributions of abstracts, papers and e-posters that address themes and topics of the conference, including figures, tables and references of novel research materials.
WASET
Conference Proceedings
All submitted conference papers will be blind peer reviewed by three competent reviewers. The peer-reviewed conference proceedings are indexed in the
Open Science Index,
Google Scholar,
Semantic Scholar,
Zenedo,
OpenAIRE,
BASE,
WorldCAT,
Sherpa/RoMEO, and other index databases.
Impact Factor Indicators.
Special Journal Issues
ICGE 2020 has teamed up with the Special Journal Issue on
Gamification in Education.
A number of selected high-impact full text papers will also be considered for the special journal issues. All submitted papers will have the opportunity to be considered for this Special Journal Issue. The paper selection will be carried out during the peer review process as well as at the conference presentation stage. Submitted papers must not be under consideration by any other journal or publication. The final decision for paper selection will be made based on peer review reports by the Guest Editors and the Editor-in-Chief jointly. Selected full-text papers will be published online free of charge.
Conference Sponsor and Exhibitor Opportunities
The Conference offers the opportunity to become a conference sponsor or exhibitor. To participate as a sponsor or exhibitor, please download and complete
the Conference Sponsorship Request Form.
Important Dates
Abstracts/Full-Text Paper Submission Deadline |
|
December 12, 2019 |
Notification of Acceptance/Rejection |
|
December 31, 2019 |
Final Paper (Camera Ready) Submission & Early Bird Registration Deadline |
|
February 14, 2020 |
Conference Dates |
|
March 23 - 24, 2020 |
Important Notes
Please ensure your submission meets the conference's strict guidelines for accepting scholarly papers. Downloadable versions of the check list for
Full-Text Papers and
Abstract Papers.
Please refer to the
Paper Submission GUIDE before submitting your paper.
Selected Conference Papers
1) Dental Students’ Attitude towards Problem-Based Learning before and after Implementing 3D Electronic Dental ModelsHai Ming Wong, Kuen Wai Ma, Lavender Yu Xin Yang, Yanqi Yang 2) Students’ Perceptions of the Use of Social Media in Higher Education in Saudi ArabiaOmar Alshehri, Vic Lally 3) Management of English Language Teaching in Higher EducationVishal D. Pandya 4) Project Management at University: Towards an Evaluation Process around Cooperative LearningJ. L. Andrade-Pineda, J.M. León-Blanco, M. Calle, P. L. González-R 5) Entrepreneurship Skills Acquisition through Education: Impact of the Nurturance of Knowledge, Skills, and Attitude on New Venture CreationSatya Ranjan Acharya, Yamini Chandra 6) The Impact of Gamification on Self-Assessment for English Language Learners in Saudi ArabiaWala A. Bagunaid, Maram Meccawy, Arwa Allinjawi, Zilal Meccawy 7) Deep Learning Based Fall Detection Using Simplified Human PostureKripesh Adhikari, Hamid Bouchachia, Hammadi Nait-Charif 8) Consumer Load Profile Determination with Entropy-Based K-Means AlgorithmIoannis P. Panapakidis, Marios N. Moschakis 9) Engineering of E-Learning Content Creation: Case Study for African CountriesMaría-Dolores Afonso-Suárez, Nayra Pumar-Carreras, Juan Ruiz-Alzola 10) Evaluation of the Quality of Education Offered to Students with Special Needs in Public Schools in the City of Bauru, BrazilV. L. M. F. Capellini, A. P. P. M. Maturana, N. C. M. Brondino, M. B. C. L. B. M. Peixoto, A. J. Broughton 11) WhatsApp as Part of a Blended Learning Model to Help Programming NovicesTlou J. Ramabu 12) Governmentality and the Norwegian Knowledge Promotion ReformChristin Tønseth 13) Comparison of Machine Learning Models for the Prediction of System Marginal Price of Greek Energy MarketIoannis P. Panapakidis, Marios N. Moschakis 14) Factors that Contribute to the Improvement of the Sense of Self-Efficacy of Special Educators in Inclusive Settings in GreeceSotiria Tzivinikou, Dimitra Kagkara 15) Assessment of the Illustrated Language Activities of the Portage Guide to Early EducationOfelia A. Damag
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