Open Science Research Excellence

ICVR 2021 : International Conference on Virtual Reality

New York, USA
January 28 - 29, 2021

Conference Code: 21US01ICVR

Conference Proceedings

All submitted conference papers will be blind peer reviewed by three competent reviewers. The peer-reviewed conference proceedings are indexed in the Open Science Index, Google Scholar, Semantic Scholar, Zenedo, OpenAIRE, BASE, WorldCAT, Sherpa/RoMEO, and other index databases. Impact Factor Indicators.

Special Journal Issues

ICVR 2021 has teamed up with the Special Journal Issue on Virtual Reality. A number of selected high-impact full text papers will also be considered for the special journal issues. All submitted papers will have the opportunity to be considered for this Special Journal Issue. The paper selection will be carried out during the peer review process as well as at the conference presentation stage. Submitted papers must not be under consideration by any other journal or publication. The final decision for paper selection will be made based on peer review reports by the Guest Editors and the Editor-in-Chief jointly. Selected full-text papers will be published online free of charge.

Conference Sponsor and Exhibitor Opportunities

The Conference offers the opportunity to become a conference sponsor or exhibitor. To participate as a sponsor or exhibitor, please download and complete the Conference Sponsorship Request Form.

Important Dates

Abstracts/Full-Text Paper Submission Deadline   December 15, 2020
Notification of Acceptance/Rejection   December 30, 2020
Final Paper (Camera Ready) Submission & Early Bird Registration Deadline   December 26, 2020
Conference Dates   January 28 - 29, 2021

Important Notes

Please ensure your submission meets the conference's strict guidelines for accepting scholarly papers. Downloadable versions of the check list for Full-Text Papers and Abstract Papers.

Please refer to the Paper Submission GUIDE before submitting your paper.

Selected Conference Papers

1) Exploring the Need to Study the Efficacy of VR Training Compared to Traditional Cybersecurity Training
Shaila Rana, Wasim Alhamdani
2) Virtual Reality Design Platform to Easily Create Virtual Reality Experiences
J. Casteleiro- Pitrez
3) Model of Optimal Centroids Approach for Multivariate Data Classification
Pham Van Nha, Le Cam Binh
4) Predicting the Success of Bank Telemarketing Using Artificial Neural Network
Mokrane Selma
5) Absent Theaters: A Virtual Reconstruction from Memories
P. Castillo Muñoz, A. Lara Ramírez
6) A Methodology to Virtualize Technical Engineering Laboratories: MastrLAB-VR
Ivana Scidà, Francesco Alotto, Anna Osello
7) Artificial Intelligence-Based Chest X-Ray Test of COVID-19 Patients
Dhurgham Al-Karawi, Nisreen Polus, Shakir Al-Zaidi, Sabah Jassim
8) AI Tutor: A Computer Science Domain Knowledge Graph-Based QA System on JADE platform
Yingqi Cui, Changran Huang, Raymond Lee
9) Performance Evaluation of Distributed Deep Learning Frameworks in Cloud Environment
Shuen-Tai Wang, Fang-An Kuo, Chau-Yi Chou, Yu-Bin Fang
10) Recent Trends on Security Constrained Economic Dispatch: A Bibliographic Review
Shewit Tsegaye, Fekadu Shewarega
11) Vr-GIS and Ar-GIS In Education: A Case Study
Ilario Gabriele Gerloni, Vincenza Carchiolo, Alessandro Longheu, Ugo Becciani, Eva Sciacca, Fabio Vitello
12) Collaborative and Experimental Cultures in Virtual Reality Journalism: From the Perspective of Content Creators
Radwa Mabrook
13) Virtual Reality Learning Environment in Embryology Education
Salsabeel F. M. Alfalah, Jannat F. Falah, Nadia Muhaidat, Amjad Hudaib, Diana Koshebye, Sawsan AlHourani
14) Investigating the Effect of VR, Time Study and Ergonomics on the Design of Industrial Workstations
Aydin Azizi, Poorya Ghafoorpoor Yazdi
15) The Democratization of 3D Capturing: An Application Investigating Google Tango Potentials
Carlo Bianchini, Lorenzo Catena

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