Open Science Research Excellence

ICCGTA 2021 : International Conference on Computer Graphics Theory and Applications

Amsterdam, The Netherlands
February 8 - 9, 2021

Call for Papers

ICCGTA 2021 : International Conference on Computer Graphics Theory and Applications is the premier interdisciplinary platform for the presentation of new advances and research results in the fields of Computer Graphics Theory and Applications. The conference will bring together leading academic scientists, researchers and scholars in the domain of interest from around the world. Topics of interest for submission include, but are not limited to:
  • GEOMETRY AND MODELING.
  • Modeling and Algorithms.
  • Scene and Object Modeling.
  • Modeling of Natural Scenes and Phenomena.
  • Image-Based Modeling.
  • Solid and Heterogeneous Modeling.
  • Geometric Computing.
  • Surface Modeling.
  • Physics-Based Modeling.
  • Sketch-Based Modelling.
  • Multi-Resolution Modeling.
  • Fundamental Methods and Algorithms.
  • Model Validation.
  • Texture Models, Analysis, and Synthesis.
  • Reflection and Illumination Models.
  • Anthropometric Virtual Human Models.
  • CAGD/CAD/CAM Systems.
  • RENDERING.
  • Real-Time Rendering.
  • Systems and Software Architectures for Rendering.
  • Volume Rendering.
  • Rendering Algorithms.
  • Image-Based Rendering.
  • Lighting and Appearance.
  • Non-Photorealistic Rendering, Painting-like rendering, Drawing.
  • Rendering Hardware.
  • Point-Based Rendering.
  • Shadows, Translucency and Visibility.
  • High-Performance Computing and Parallel Rendering.
  • Audio/Sound Rendering.
  • ANIMATION AND SIMULATION.
  • Animation Algorithms and Techniques.
  • Real-time Visual Simulation.
  • Special Effects.
  • Facial Animation.
  • Animation Systems.
  • Animation and Simulation of Natural Environments.
  • Behavioural Animation.
  • Animation from Motion Capture.
  • Character Animation.
  • Plausible Motion Simulation.
  • Animation of Particle Systems.
  • Animation Languages.
  • Human Figure Animation.
  • Motion Control.
  • Crowd Simulation.Physics-based Animation.
  • Image-based Animation.
  • Knowledge-based Animation.
  • Modeling and Simulation for Education and Training.
  • Motion Synthesis.
  • Retargeting of Motion Capture Data.
  • Animation Retargeting.
  • INTERACTIVE ENVIRONMENTS.
  • Augmented, Mixed and Virtual Environments.
  • Virtual Tours.
  • Hardware Technologies for Augmented, Mixed and Virtual Environments.
  • Collaborative Augmented, Mixed and Virtual Environments.
  • Distributed Augmented, Mixed and Virtual Reality.
  • Collision Detection.
  • Real-time Graphics.
  • Advanced User Interfaces.
  • Mobile Interfaces.
  • Graphical Interfaces.
  • Virtual Humans and Artificial Life.
  • Graphics in Computer Games.