Open Science Research Excellence

ICCGTS 2021 : International Conference on Cybernetics, Game Theory and Systems

Istanbul, Turkey
March 22 - 23, 2021

Call for Papers

ICCGTS 2021 : International Conference on Cybernetics, Game Theory and Systems is the premier interdisciplinary platform for the presentation of new advances and research results in the fields of Cybernetics, Game Theory and Systems. The conference will bring together leading academic scientists, researchers and scholars in the domain of interest from around the world. Topics of interest for submission include, but are not limited to:
  • Cybernetics and game theory
  • Game theoretic applications in cybernetics
  • Philosophy of cybernetics and game theory
  • Systems, agents, and behaviors
  • General systems theory and game theory
  • Relations of cybernetics and game theory
  • Current discussions in cybernetics
  • Game models, systems, and systemology
  • Agent-based modeling
  • Economic cybernetics
  • Cognitive cybernetics
  • Computational cybernetics
  • Neurocybernetics
  • Biocybernetics
  • Organizational cybernetics
  • Sociocybernetics
  • Intelligent vehicular systems and control
  • Awareness computing
  • Knowledge acquirement intelligent systems
  • Biometrics and bioinformatics
  • Knowledge-based systems
  • Computational collective intelligence
  • Machine learning
  • Computational life science
  • Machine vision and image processing
  • Data and information fusion
  • Medical informatics
  • Evolving intelligent systems
  • Natural language processing
  • Granular computing
  • Pattern recognition
  • Information assurance
  • Semantic web
  • Intelligent internet systems
  • Soft computing
  • Intelligent multimedia comm.
  • Support vector machines
  • Algorithmic game theory
  • Algorithmic mechanism design
  • Applications of dynamic games
  • Auction algorithms and analysis
  • Bargaining theory
  • Biological networks
  • Cloud computing and grid applications
  • Coalition formation theory
  • Coalition theory network
  • Coalitions, coordination and collective action
  • Competitive routing
  • Complexity classes in game theory
  • Computation of nash, correlated, and market equilibria
  • Computational advertising
  • Computational aspects of equilibria
  • Computational aspects of fixed-point theorems
  • Computational social choice
  • Computing with incentives
  • Control of queuing networks
  • Convergence and learning in games
  • Cooperative equilibria
  • Cooperative game theory
  • Cost-sharing algorithms and analysis
  • Decision theory, and pricing
  • Dynamic games in management science
  • Dynamic programming and hamilton-jacobi equations on networks
  • Dynamical systems and stochastic approximation
  • Economic aspects of distributed computing
  • Economics and finance
  • Economics aspects of distributed and network computing
  • Economics aspects of security and privacy
  • Efficiency of equilibria and price of anarchy
  • Electrical power networks
  • Environment
  • Environment, energy and resource management
  • Evolution and learning in games
  • Evolutionary games
  • Experiments
  • Flow and congestion control in networks
  • Formation of social networks
  • Game theory and graphs
  • Games for competition, advertisement or influence over social networks.
  • Grid applications
  • Hierarchical optimization and games in networking
  • Hierarchical optimization in networking
  • Incentives for cooperation between network entities
  • Industrial organisation
  • Information and attention economics
  • Internet economics and computational advertising
  • Learning in games, multi-agent learning
  • Learning mechanisms in games
  • Marketing and operations management
  • Matching
  • Network control and optimization
  • Network formation
  • Network formation games
  • Network games
  • Network games and graph-theoretic aspects of social networks
  • Network games, control and optimization
  • Network industries (telecommunications, transportation, etc.)
  • Network pricing
  • Networked control systems
  • Non cooperative dynamic games
  • Numerical methods in dynamic games
  • Optimal control, differential games and mean field games
  • Optimization and control theoretical tools in networking
  • Optimization of wireless networks
  • Political economy
  • Preference elicitation and winner determination in combinatorial auctions
  • Price differentiation and price dynamics
  • Price of anarchy
  • R&d and innovation
  • Repeated games and convergence of dynamics
  • Reputation, recommendation and trust systems
  • Resource allocation and their optimization
  • Resource allocation in networks
  • Scheduling transmissions in networking
  • Social choice
  • Social networks
  • Solution concepts in game theory
  • Stackelberg games in networking
  • Stochastic control
  • Stochastic games
  • Trade theory
  • Transport networks
  • Trust and reputation management
  • Web and internet economics